PUSHED TOO FAR



A routine maintenance job turns into a nightmare when three seemingly invincible pusher monsters start hunting you through the level.

Armed with only a wrench, all you can do is  run and finish the last switch before reaching the tower, where you are able to even the odds.

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Submitted to The GameName  2026 April Game Jam.

Thanks for playing,

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Controls 

Unity Input Default Scheme

Keyboard and Mouse - I think you'd have to be pretty good with a track pad on a laptop for
combat part.

Jam Build Note - Tap Q if Stuck 

WASD / Arrows  = Move
Mouse = Look
Space = Jump / Respawn
E = Interact
C = Crouch
Left Click = Swing/Attack
[ = lower sensitivity
] = higher sensitivity


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Apologies in advance for any bugs or rough edges. This was quite literally the limit of what I could fit in and still get finished in time.

I did my best to avoid anything game breaking, make it clear where to go and keep the
difficulty fair, but this jam definitely showed me I still have a lot to learn when it comes to pacing, flow and knowing what I am actually aiming for on the design side.

I could tell some parts were not really coming together how I wanted, but I did not have the time to keep iterating on it forever and just had to get it finished.

I learned a lot from making it though, and I’m glad I made it.

A Big Thanks to The GameName Game Jam for getting us all making our games!
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Updated 15 days ago
Published 18 days ago
StatusReleased
PlatformsHTML5
AuthorRob
GenreAction, Shooter
Made withUnity, Blender, Audacity
Tags3D, First-Person, the-gamename-game-jam
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
ContentNo generative AI was used

Development log

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