Crack the puzzle and defeat the last golem!


Known Bug - Sometimes the golem stops tracking player correctly. Work around by shooting into where the mouth would be. The trigger is still in the correct place. The problem is you cant see the damage type to use. Sorry, I had to rush to get it submitted.


Controls - Keyboard or Joypad Directions

Attack = Ctrl / Button A

Roll = Space / Button Y


Made in 3 days for the Winter Melon Game Jam 2024


Theme : POLARITY
 
(The theme being polarity, try using the opposite color damage)

Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorRob
GenreAction
Made withUnity, Audacity, Aseprite
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller

Download

Download
Build.zip 31 MB

Comments

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(+1)

This game was fun to play! I felt a little clueless, a hint would have helped. I didn't really know what I was doing most of the time, but the sound effects and art were great!

(+1)(-2)

Thats really cool and challenging! How did you manage to have a rotating 3D object into a 2d scene? Very cool and fun!

(2 edits) (+1)

Thanks for the playing! Hope you had a good jam :)

In unity - URP 2D template 
Unlit URP shaing on the cube with a 32x32 texture
and a sprite childed to one of the faces for animations
Used the cubes + balls Z position to simulate moving behind things.
There is a hole in the middle of the scene and "bricks" are on a different z.
The sprites all have the 2d draw order changed based on animations.
The middle has a sprite mask too for the 2D "shadows" that are just black transparent circles.
The balls just move up and down the Y axis but the shadow stays in place giving the effect they are getting higher.

oh and for the tracking Its just looking at the player with a little bit of fudging depending on how big the players y pos is.
I used an offset look at transform with an animation curve for easier mapping.

ie. player.y = 1 -> lookat.z = -4
    player.y = 18 -> lookat.z = 8